Virtual Reality
2021 – Academic Project
Client: Worcester Museums
3D & Sensory Design, Communication, User Experience.
Project
The primary goal was to make a poem interesting for the audience. As the project has been a part of my “Immersive & Sensory Design” module, I had to also make the content feel immersive and engaging.
Audience



Solution
To make the piece immersive, I decided to design it in Virtual Reality. I found that gamifying a concept is an effective way to get children to engage with the content. Therefore, I’ve created a few treasure chests that play a part of the poem as you find them going around the island.

Inspiration

Reference

Moodboard

Software Used

